[Level Design Workshop GDC designing radically non-linear single player games]
Pick a video. Watch. Make something to present to class for the following week.
Our group presented on Monday (16th February 2020). Fruit-pie-pina-colada evolution from Mud pie, hmm.
Pick a video. Watch. Make something to present to class for the following week.
Our group presented on Monday (16th February 2020). Fruit-pie-pina-colada evolution from Mud pie, hmm.
Backgrounds are from games: Overgrowth and Trackless
Icons are from website: www.flaticon.com/authors/wanicon
Special thanks to the team!
:3
Tangent: recipe to make radically (r)evolutionary levels of 'pie'

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